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Top Technologies

Gzip
Compress
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45 4iam.net Last Updated: 3 days

Success 77% of passed verification steps
Warning 23% of total warning
Errors 0% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 73%
Best Practices Desktop Score 69%
SEO Desktop Score 100%
Progressive Web App Desktop Score 31%
Performance Mobile Score 19%
Best Practices Mobile Score 62%
SEO Mobile Score 96%
Progressive Web App Mobile Score 33%
Page Authority Authority 25%
Domain Authority Domain Authority 17%
Moz Rank 3.9/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 47 Characters
4IAM - ГЛАВНЫЕ НОВОСТИ IT И БЕСПЛАТНЫЕ СЕРВИСЫ!
Meta Description 40 Characters
Главные Новости IT и Бесплатные Сервисы!
Effective URL 16 Characters
https://4iam.net
Excerpt Page content
4IAM - Главные Новости IT и Бесплатные Сервисы! ✍ Написать
Google Preview Your look like this in google search result
4IAM - ГЛАВНЫЕ НОВОСТИ IT И БЕСПЛАТНЫЕ СЕРВИСЫ!
https://4iam.net
Главные Новости IT и Бесплатные Сервисы!
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2017-12-10 / 2 years
Create on: 2013-12-15 / 6 years
Expires on: 2018-12-15 / 16 months 0 days

Danesco Trading Ltd. ,
Registrar Whois Server: whois.evonames.com
Registrar URL: http://www.danesconames.com

Nameservers
ALPHA.FREEHOST.COM.UA
BETA.FREEHOST.COM.UA
DELTA.FREEHOST.COM.UA
GAMMA.FREEHOST.COM.UA
Page Size Code & Text Ratio
Document Size: ~15.64 KB
Code Size: ~13.02 KB
Text Size: ~2.63 KB Ratio: 16.78%

Social Data

Delicious Total: 0
Facebook Total: 0
Google Total: 0
Linkedin Total: 0
Pinterest Total: 0
Stumbleupon Total: 0
Tumblr Total: 0
Vk Total: 0

Estimation Traffic and Earnings

129
Unique Visits
Daily
238
Pages Views
Daily
$0
Income
Daily
3,612
Unique Visits
Monthly
6,783
Pages Views
Monthly
$0
Income
Monthly
41,796
Unique Visits
Yearly
79,968
Pages Views
Yearly
$0
Income
Yearly

Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Server response times are low (TTFB) Root document took 210 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 1,380 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minimize third-party usage Third-party code blocked the main thread for 10 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 30 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
JavaScript execution time 0.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Defer offscreen images Potential savings of 9 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 1.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 2.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,272 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimizes main-thread work 1.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 1.5 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 27 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 716 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 6 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 1.7 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 151 requests • 1,272 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 132 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 39 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 70 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 2.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 10.5 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minify CSS Potential savings of 6 KB
Minifying CSS files can reduce network payload sizes
Remove unused CSS Potential savings of 183 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 60 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption

Mobile

Mobile Screenshot
Minify CSS Potential savings of 6 KB
Minifying CSS files can reduce network payload sizes
Tap targets are not sized appropriately 55% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Document uses legible font sizes 90.87% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Remove unused CSS Potential savings of 188 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 170 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Reduce server response times (TTFB) Root document took 2,310 ms
Time To First Byte identifies the time at which your server sends a response
Eliminate render-blocking resources Potential savings of 2,760 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 24 KB
Optimized images load faster and consume less cellular data
Reduce the impact of third-party code Third-party code blocked the main thread for 970 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Total Blocking Time 870 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds.
Reduce JavaScript execution time 4.5 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Defer offscreen images Potential savings of 533 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Properly size images Potential savings of 3 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Speed Index 10.6 s
Speed Index shows how quickly the contents of a page are visibly populated
First CPU Idle 11.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids enormous network payloads Total size was 1,946 KB
Large network payloads cost users real money and are highly correlated with long load times
Minimize main-thread work 8.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First Contentful Paint 4.2 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 27 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 705 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify JavaScript Potential savings of 6 KB
Minifying JavaScript files can reduce payload sizes and script parse time
First Meaningful Paint 4.2 s
First Meaningful Paint measures when the primary content of a page is visible
Keep request counts low and transfer sizes small 218 requests • 1,946 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Use video formats for animated content Potential savings of 132 KB
Large GIFs are inefficient for delivering animated content. Consider using MPEG4/WebM videos for animations and PNG/WebP for static images instead of GIF to save network bytes
Serve static assets with an efficient cache policy 51 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 310 ms
The maximum potential First Input Delay that your users could experience is the duration, in milliseconds, of the longest task
Time to Interactive 14.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Page load is not fast enough on mobile networks Interactive at 14.7 s
A fast page load over a cellular network ensures a good mobile user experience
Estimated Input Latency 110 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint (3G) 8521.5 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network

Speed And Optimization Tips

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Alexa Rank

2,370,518

Global Rank

2,370,518

Global
Traffic
Search

Domain Available

Domain (TDL) and Typo Status
4iam.co Already Registered
4iam.us Already Registered
4iam.com Already Registered
4iam.org Already Registered
4iam.net Already Registered
4am.net Already Registered

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/2 200 
server: nginx/1.14.2
date: Sun, 05 Apr 2020 23:21:39 GMT
content-type: text/html; charset=UTF-8
vary: Accept-Encoding
x-powered-by: PHP/7.3.2
last-modified: Sat, 04 Apr 2020 17:13:43 GMT
content-encoding: gzip
IP Server The IP Address from server
IP Details Information for IP address

Comments