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3 mlive.net Last Updated: 3 weeks

Success 16% of passed verification steps
Warning 38% of total warning
Errors 46% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 0%
Best Practices Desktop Score 79%
SEO Desktop Score 100%
Progressive Web App Desktop Score 33%
Performance Mobile Score 80%
Best Practices Mobile Score 71%
SEO Mobile Score 92%
Progressive Web App Mobile Score 36%
Page Authority Authority 1%
Domain Authority Domain Authority 1%
Moz Rank 0.1/10
Bounce Rate Rate 0%
Title Tag 0 Characters
NO DATA
Meta Description 0 Characters
NO DATA
Effective URL 16 Characters
http://mlive.net
Google Preview Your look like this in google search result
mlive.net
http://mlive.net
Robots.txt File No Found
Sitemap.xml File No Found
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2018-01-02 / 3 years
Create on: 2000-01-26 / 21 years
Expires on: 2018-01-26 / 32 months 17 days

HiChina Zhicheng Technology Ltd. ,
Registrar Whois Server: grs-whois.hichina.com
Registrar URL: http://www.net.cn

Nameservers
NS1.EEDNS.COM
NS2.EEDNS.COM
Page Size Code & Text Ratio
Document Size: ~271 B
Code Size: ~39 B
Text Size: ~232 B Ratio: 85.61%

Social Data

Delicious Total: 0
Facebook Total: 0
Google Total: 0
Linkedin Total: 0
Pinterest Total: 0
Stumbleupon Total: 0
Tumblr Total: 0
Vk Total: 0

Estimation Traffic and Earnings

8
Unique Visits
Daily
14
Pages Views
Daily
$0
Income
Daily
224
Unique Visits
Monthly
399
Pages Views
Monthly
$0
Income
Monthly
2,592
Unique Visits
Yearly
4,704
Pages Views
Yearly
$0
Income
Yearly

Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Largest Contentful Paint element 0 elements found
This is the largest contentful element painted within the viewport
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible
JavaScript execution time 0.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Time to Interactive 0.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Avoid multiple page redirects Potential savings of 190 ms
Redirects introduce additional delays before the page can be loaded
Reduce initial server response time Root document took 880 ms
Keep the server response time for the main document short because all other requests depend on it
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Eliminate render-blocking resources Potential savings of 650 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Serve images in next-gen formats Potential savings of 51 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Minimizes main-thread work 0.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoids enormous network payloads Total size was 813 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted
First CPU Idle 0.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Serve static assets with an efficient cache policy 25 resources found
A long cache lifetime can speed up repeat visits to your page
Speed Index 1.6 s
Speed Index shows how quickly the contents of a page are visibly populated
Avoid large layout shifts 2 elements found
These DOM elements contribute most to the CLS of the page.
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Does not use HTTPS 30 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Avoids an excessive DOM size 121 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Remove unused CSS Potential savings of 14 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Keep request counts low and transfer sizes small 33 requests • 814 KiB
To set budgets for the quantity and size of page resources, add a budget.json file

Mobile

Mobile Screenshot
Avoids enormous network payloads Total size was 813 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoid multiple page redirects Potential savings of 630 ms
Redirects introduce additional delays before the page can be loaded
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Largest Contentful Paint 3.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Avoid long main-thread tasks 9 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Cumulative Layout Shift 0.002
Cumulative Layout Shift measures the movement of visible elements within the viewport
Includes front-end JavaScript libraries with known security vulnerabilities 2 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Total Blocking Time 150 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Eliminate render-blocking resources Potential savings of 2,130 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Defer offscreen images Potential savings of 8 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
First Contentful Paint 3.0 s
First Contentful Paint marks the time at which the first text or image is painted
Keep request counts low and transfer sizes small 33 requests • 815 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve images in next-gen formats Potential savings of 51 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Max Potential First Input Delay 300 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
First CPU Idle 3.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Document doesn't use legible font sizes 10.32% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Serve static assets with an efficient cache policy 25 resources found
A long cache lifetime can speed up repeat visits to your page
Avoid large layout shifts 4 elements found
These DOM elements contribute most to the CLS of the page.
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
First Meaningful Paint 3.1 s
First Meaningful Paint measures when the primary content of a page is visible
Minimize main-thread work 3.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Remove unused CSS Potential savings of 14 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoids an excessive DOM size 121 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Time to Interactive 3.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Initial server response time was short Root document took 280 ms
Keep the server response time for the main document short because all other requests depend on it
JavaScript execution time 0.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 5.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First Contentful Paint (3G) 5850 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Does not use HTTPS 30 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs

Speed And Optimization Tips

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Alexa Rank

99,999,999

Global Rank

99,999,999

-
Traffic
Search

Domain Available

Domain (TDL) and Typo Status
mlive.co Already Registered
mlive.us Already Registered
mlive.com Available
mlive.org Already Registered
mlive.net Available
mive.net Already Registered
jlive.net Already Registered
ilive.net Already Registered

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/1.1 200 OK
Server: nginx
Date: Wed, 09 Sep 2020 09:10:16 GMT
Content-Type: text/html
Content-Length: 271
Last-Modified: Wed, 25 Dec 2019 11:08:17 GMT
Connection: keep-alive
ETag: "5e034321-10f"
Accept-Ranges: bytes

Comments